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Mutant Year Zero is a new strategy game that blends two genres together. But does it manage to do so effectively?

Post-apocalyptic stories seem to be a dime-a-dozen these days. For that reason, it’s incredibly important that any new tale set around the aftermath of the end-of-the-world brings something interesting and unique to the table in order to set it apart from the norm. When I saw that Mutant Year Zero: Road to Eden, a game centered completely around XCOM-style turn-based combat, was having a go at a post-apocalyptic, I was worried. After all, games of this kind typically don’t have a story worth caring about.

Thankfully, I was pleasantly surprised by Mutant Year Zero’s writing, which is propped up quite a bit by the game’s exploration mechanics. Typically, real-time exploration and turn-based combat are never used in tandem, but that has now changed. And while Mutant Year Zero isn’t perfect, it’s still a compelling experience that kept me playing for hours on end.





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